In Tim Zuckert’s article in Ad Age “Become One with
the Game” there is good discussion, with numbers, about why games should no
longer be ignored as an advertizing medium by mainstream marketers. Sound advice. However, I think some of the prescriptions are not quite on target.
First, why this is sound advice: TV viewing, and all oldline media consumption
is down and ever dwindling. Nowhere is
this more true than in highly sought after demographics like males 18-34, who
are leaving TV in droves, largely for the internet and games (and games on the
internet). Forward thinking marketers
shouldn’t just be going to games because the audience moving there. They should be going to games because games
offer interactivity and a means of achieving engagement that passive media just
can’t compete with. The only little thing that gets in the way is that nobody
really knows how to do this. Making a
banner ad into a clickable game of pong doesn’t count. “Click the Monkey!” really doesn’t count.
Making games is hard. Making games fun is hard, and requires more than a little magic. The most talented game makers never set out
to make a game with any top of mind goal other than to make a fun game. Remember “games for girls”? Look at the “serious games” scene. Games with an axe to grind are not fun, and not-fun
games are not successful. This is why
advergames suck. You can’t create magic
while your top concerns are showing your client’s brand in the most flattering
light and communicating the product’s unique selling proposition.
OK, so I’ve contradicted myself. I’ve said that ads have to move into games
and be interactive and engaging, but I’ve said you’ll never make a fun
advergame, so don’t bother. Well, maybe
that’s where “becoming one with the game” means something different to me than
what it means to Mr. Zuckert. P&G
doesn’t produce soap operas anymore – they leave it to people who know the form
and want to create compelling content for its own sake. That compelling content creates a venue in
which soap companies can place their ads. Aston Martin doesn’t produce James Bond movies. The company is content to have a symbiotic
relationship with Broccoli & company, which creates a highly compelling
venue in which to showcase AM’s products.
Google and Microsoft understand this dynamic, and have each
bought startups (Massive and AdScape) that specialize in in-game ad
serving. There are several startups that
provide product placement services for games. Most next generation game engines support arbitrarily streamed sound and
textures that will facilitate live, personalized ad serving without breaking
immersion. Some next generation game
engines (and a few current ones) allow for objects with scripted behaviors to
be streamed into the game, allowing for real interactivity and unique game
mechanics to become part of the marketer’s arsenal.
The tools and infrastructure are all there, pretty much. It’s time for forward thinking marketers to
become one with the game, not by trying to make their own soap operas or using
banners with annoying clickable monkeys, but by understanding the possibilities
and working with people who make great games. Talk with Google. Talk with
Microsoft. Talk with people who actually
make great games. Most important, if you’re
a marketing manager and don’t already play games, play a lot of different games
and play them a lot so you know what’s fun, what’s not, and why. That way you’ll know what might work for your
brand (and maybe how to go about getting there), why you shouldn’t be making
advergames, and you’ll have a lot of fun.