TechCrunch notes the first iPhone/Android location-aware MMO, Parallel Kingdoms, is launching soon. I love location-aware games (worked on my first one in 1998!), and I'm a big believer in MMOs on mobile, and a proponent of mixed reality games, but I'm not so sure about this one, despite it being a cool idea on some levels. I have to admit, I haven't played it yet, so my interpretations may be way off base, but ....
Aside from rough graphics, which can be forgiven or overlooked for a lot of games, Parallel Kingdoms has some serious issues. Moving large distances in physical space does nothing to make the game more fun, but certainly makes playing it actively harder and more time consuming. There is no real-world physical tie-in to the online component, so essentially, moving in the real world is just using the world as a cumbersome, gigantic controller for a purely virtual-space game. Of course, the use case, as demonstrated by the company's video, is that people will semi-passively play in a go-about-your-business / tower-defense mode. Maybe, but that doesn't sound like a level of engagement that makes for a compelling experience. On top of that, it is an MMO, so there should be some sort of social component to it, but social games require a certain density of proximate players to work, so a game like this might work in dense city centers and on campuses, but even that is a bit of a stretch. Nevertheless, cheers to the Parallel Kingdoms peeps for trying something new.
Doing a geocacheing meets Assassin meets MMO for mobile would be pretty interesting. The mechanic practically writes itself, and the business model was obvious 11 years ago....